The Beyond Biomimicry collection creates wearables using parametric design to emulate natural growth patterns that are then simulated, captured and 3D printed. These 3D prints are then adorned with living organisms to create symbiotic interfaces between the digital and the physical.
Beyond Biomimicry is driven by interspecies collaboration, both computationally and physically, to simulate how nature would respond to scenarios of interaction with various parts of the human anatomy. This results in ecologically empowered, unique wearable objects that evolve our thinking for the future of wearable technology. This project was made by looking to nature and allowing it to communicate with humans and computers within the same medium of computational space. By beginning to understand the growth processes of nature, I could collaborate with it to create authentic simulations.
The Beyond Biomimicry collection evolved into a curiosity about conducting conversations with the natural world on a cellular level.
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Cambridge Science Festival, the first of its kind in the United States, is a madcap celebration of science, technology, engineering, art, and math (STEAM). A multifaceted, multicultural event, the Festival makes science accessible, interactive, and fun, highlighting the impact of STEAM in all our lives.
Made with in Cambridge, MA, USA